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The poly density looks fine, just that it's set to flat shading
You could always compromise and go for a Motorcycle and sidecar, the most unstable thing ever but hey, best we can do without genius programmers
I recently ran into the same problem, had me stumped for a fair while, found that this seems to work for me, best of luck! "refNodes":[...
Howdy, just remembered a tiny dev team that managed to work out some pretty efficient pathfinding, skip to 0:23 hope this can help inspire beamng...
Looks like the header's normal's are the wrong way, a quick flip back in blender "should" fix them