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Nvm it made sense since the decal road was not level and mesh road just just had bumps from the terrain :)
Thanks, i just moved misc folder (basically the materials) and its fixed now.
Alright thanks, just 1 thing when i imported the weight station from your map i noticed missing textures, have u had this problem before?[ATTACH]
Another question, where do you get your buildings from? unless its just from the maps in the original beamng
Hey so on step 7B im assuming we do align with mesh(down)?
Im having an issue where some of the mesh road from transforming decal to mesh road, is being slightly under the terrain, is there a way to fix...
nvm
Hello, I have a terrain that i use a base texture on to give it a some kind of a look so ill know where to put stuff( its taken from a real world...
Yeah my heightmap is 8k now, way better than the 2k i had lol i also was able to fix the black holes so its all good. Takes time to learn all this
nvm got it
The textures are all fine and taken properly from a beamng map. Tweaking the texture sizes of the terrain or the material's itself sometimes makes...
Thank you so much for your reply and how you have built your roads. And also is that boyko borisov on the picture? lol that so happens to be MY...
Hello, I was interested to know how you built your roads or what tool you used. I am making a personal project(for now) and would like to use your...
Is it normal for cars to absolutely get wrapped around fences? or walls?
There is an issue in the path that splits into 2 ways near a town, and it also has a stop by, which all cars go through and crash, they also crash...
28 Km is the distance, I've measured it.