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Anyone? I'm sure, I'm not the only one who wants this
:Added a Y-Bar to the Rear axle, which attaches to a new "Rear Cross Brace" to all supported vehicles. In memory of the original "Anti Twist Arms"...
Some changes to jbeam and Part names, BUT with backward compatibility! This is a very experimental feature I made to help custom configs still...
This mod adds the engines from the Bluebuck, along with modeled exhausts and hoses I originally made this mod for the I6, but why not add the...
It worked! I had to use baseTranslationGlobal, but you were right it had to be defined [ATTACH] [ATTACH] Thanks for the help!
So, in the end, nodeOffset can't affect props? That's a shame. Thanks for your help anyway
Well, I tried that line you gave, and it does move, but it's not at all in the correct place: [ATTACH] Or are you saying I need to put in the...
So, I'm trying the new nodeRotate, and it works! something I have been wanting for a long time, but with nodeOffset, it doesn't move the props:...
:Removed the old Sunburst and added the new Sunburst(2) :Added license file to stop people from uploading my mods to other sites
This mod adds a custom Live axle suspension Inspired by some mod that added a rear axle to the pre-remaster of the LeGran Currently supports:...
Added 10-Speed Direct-Drive Dual-Shift Transmission requested by user: socialmax The transfer cases are still the same from the last update Added...
BUMP! I found a way to get the file size from the game engine and return it to the vehicle Lua, and it's this:...
Added 10-Speed Dual-Shift Transmission with Shifters requested by user: socialmax Note that the transfer cases are modified because of the...
is it possible to make the pre-PBR light emission transparent like how PBR lights do but without it actually being PBR? with how the pre-PBR...
A simple mod that brings back the ability to edit the ESC menu [ATTACH]
I can possibly help you can dump electrics and other things in the console such as: [ATTACH] dump(electrics) the mainEngine: [ATTACH]...
I have Beam MP so possibly
We already have an exhaust tree system that defines different points for exhaust properties such as muffling and loudness but not yet dynamic...
never mind I figured it out it was my fault. It turns out all I had to do was put a or 0 at the end of the line...
You're welcome!