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import of materials isnt a thing yet sadly, but something im working on ^^ All the new features are still WIP and arent realesed yet.
Yes, Python is surprisingly fast, especially if you delegate to NumPy properly. Seems we have similar ideas there xD [ATTACH] --- Post updated...
hm, competition... :p Nice work, respect for building the thing in C++ ^^
[ATTACH] [ATTACH] 1.5 PBR Shaders are now complete with all new 0.39 features. Extended Detail Maps Sub Surface Scattering Retro Reflectivity
[ATTACH] Pallete Maps with proper preview feature.
1.0 Layer is now nearly completely rebuilt in blender (just Pallete yet unhandled): def create_node_group(self, ngb: NodeGroupBuilder):...
[ATTACH] New Node for 1.0 Materials, and general overhaul of the nodes. Next version will also inclue Collada (dae) import
Eh... it's pretty mixed I think... both static and camera facing billboards a valid ways that are used often enough. Whether Beam uses rotating...
Obviously 0.24 will look worse in many aspects, (especially the non pbr textures) This example is only about how dense the camera facing grass...
Turns out grass is very subjective :p I think he means that with the new system ~50% of the grass billboards are turned sideways from the camera,...
Yea... as someone who firmly believe that adding world borders like that adds nothing of value to the game, people got a bit away with it...
I love that particles finally are affected by light, but the flicker when the change from shadow to light can be quite obnoxious... Maybe make...
Sorry, its me and the grass again :oops: I think part of what me bothers is the harsh contrast between the backlit flora and the harsh shadows on...
Screen space Reflections produce very ugly artifacts here: [ATTACH]
Its isn't really a Heighway, just two parallel roads, they didn't build the map to make sense back then xD I could turn it into a heighway, but...
you can still go to the salt lake, but it's surrounded with a box of walls now (which cuts straight through the salt lake itself)
yes they did: [IMG]
Sure, its a rather minor problem, but also one very easy one to fix: Just don't add them. it's also more the principle I guess... in its current...
Thanks! Just noticed that most game signs on vanilla maps now us alpha blending too, was not the case in the past. :oops: If you dont mind me...
As mentioned elsewhere: I doubt the (admittingly very nice looking) drop shadows are intended? [IMG] [IMG] I think having an option for...