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- Actually fixed deepfried thumbnails when using generator
I don't know of any fix, you'll need to ask @ghost_cauli for a message link.
[MEDIA]
There is no discord server specifically for KLJP, not even for development. We use a thread in #showcase-your-mods on the official server:...
The vehicle config menu is very slightly too tall: [ATTACH] ".vehcfg" it has a bottom padding of 2.75em, but the bar is 2.9em tall. When changed,...
- Reduced chance of incorrect unmuffling when turning due to missing rays - Reduced overall garbage collector load
Works fine, not that it would even have to since you're obviously not supposed to use an ICE with eSBR tech... [MEDIA]
This is the solution I am using and also posted here, also works fine performance wise.
- Fixed deepfried thumbnails when using generator
Never do this. Put the mods in 0.36/mods (no subfolder). Do the mods appear in the mod manager?
[ATTACH][ATTACH][ATTACH] All Sunburst exhausts that point off to the side have a slightly off node orientation, which means that particles won't...
It's just broken. Theo and I fixed it, but approval isn't instant.
0.35 runs fine with the most recent mesa drivers I have access to (arch, 25.1.5), the crashes seem to be caused by the 0.36 update. Stack trace...
Update the mod to the latest version, this was patched in v1.4.
I can't reproduce this, would you be able to share a screenshot of the error?
There is no brightness scale, use the HDR settings for that. Also consider installing this for an overall brighter, livelier image:...
Restart the game if you haven't already.
It takes AGES to do for everyone involved for all parts of the process. The CCFs took a year and I just don't have any sort of motivation to work...
Yes, thank you. If possible, could you open the console (~ on American keyboards) and execute this command: local exportDebug =...
Could you send me a debug packet via the mod's settings window? I'm not sure what you mean. You can turn up the reflection resolution in the...