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awesome, exactly what I wanted! Thank you very much!
Hey all, I know that the console allows me to span a vehicle (or a prop) using the function below:...
I did a complete cleaning of all files this weekend, reinstalled again. Nothing else running on the PC, only BeamNG. Single car, 160-200 FPS (no...
Uninstalled the game, deleted all mods and installed from scratch. No luck. As soon as I add more than 3 traffic cars (normal quality) the FPS...
Something is very odd on this version. I can see the game lagging quite a bit with traffic, even though I always had more than enough power...
Thanks for the reply. That didn't work somehow, but I mixed a car mod with the wall design and was able to accomplish something fairly similar...
How Beamng differs a prop from a car? Wonder if I can make a prop to behave like a car so debris can be spawned while driving. (like walls coming...
Nice update. Just noticed one of the Bus seats hanging below the bus floor. Thx
Removing the 'garfieldHeights' folder on [\Documents\BeamNG.drive\levels\] also worked for me. Thx
Same here, even after removing the cache.
Yes, as I reported before I'm geeting this sometimes as well, still not able to pinpoint why it happens or how to recreate the conditions that...
Wierd behavior I'm having. I can play some scenarios (like the hiroshi Figure 8 race) with 28 FPS with no problems, but suddenly it drops to 15...
Not sure if it's a bug or it's by design, but when seeing the vehicle imerse in water, the glass do not follow the water effects. (video attached)
Really liked the update. Great work! In the new scenario (Field Run), the message to [keep up with the car] shows up right in the middle of the...
Great map. Just couldn't make the trains run smoothly. It seems some of the rails are not aligned at some points, so they derail. Aside for that,...
Hi Everyone Does BeamNG have any config file entry where I can set the Gravity to a specific value for every game? I'm fining tuning it to have a...
For time trials, I usually want to try distinct cars on the same track. Having to reload everything just to change the car seems unecessary since...