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@Camera2004 @Toddolius Yeah exactly, all double sided materials need to be manually marked as "double sided". There was a lot, so I missed a...
Sorry to hear that. The map was released some time ago, so it's possible it causes issues in the newest BeamNG version. Although maybe contact the...
For reference, this was the video I had put up. [MEDIA] I think the porting process is quite interesting so I put up videos at multiple stages...
Have you tried promoting the map a bit? I posted my trailer on Reddit, then Neilogical saw that post and made a video about it, and everything...
It's 2020 and a game about cars still doesn't use PBR shaders with roughness, fresnel or clearcoat properties, things that've been an industry...
He's already done that. But apparently sometimes there's small areas of a mesh which behave differently regardless of the ground type assignment....
Finally a hero brave and bold enough to port Vice City. :) [ATTACH] Now who is crazy enough to take on San Andreas...?
1.1a Released! Download Changelog: Fixed fog density broken by the HDR update
@Alex_Farmer557 @Alec1200 It's fine. I don't mind. :)
Thanks. Vice City could probably be ported in two weeks working on it ~2 hours a day. I'm open to guide anyone step by step. I'll even do the...
1.1 Released! Download Changelog: Fixed couple of small texture and model glitches that have been bugging me Quite probably the last update...
Glad you like it. It might not look like it but it took a lot of effort to get it to this stage. I wish someone was capable enough to port VC and...
Yeah. I played Re: Liberty City Stories for a few minutes and that probably looks and plays the best of all versions I tried, by far. It's still...
Yeah loads. I ported the dirt track near Portland safehouse, the Fort Staunton area is completely different, there's extra subway tunnels, the...
Probably different engine right? You can check out the guys channel or blog to see what he's working on. This is for the EA Black Box era and the...
You can port anything you want guys. :D If and when the NFS toolkit comes out it should hopefully be really easy to just export map segments as...
Thanks. But no GTA V. Different engine, different model formats, different map formats, different texture formats etc. Literally impossible with...
@youbick YT I made this Lite version which uses the blurry original GTA 3 textures, but the map should use about half the GPU memory. Maybe it'll...
Well I don't expect anyone to regularly clear their cache :D I guess it's just another strange thing about the Torque engine. Automatically cache...
@mikecycle I just tried it and it works ok for me. Try deleting all the C:\Users\Username\Documents\BeamNG.drive\cache.x.x.x.x folders and...