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It's a series about two guys diving headfirst into the physics playground aspect of BeamNG and getting up to all sorts of weird stuff, and the...
Part of a supporting pillar is sticking through one of the roads, but you can't see it (or notice it, even) unless you're driving the other way:...
Nice scenarios! I had a good time with 'em. The ones with the pickup and the Pigeon were an exercise in precise steering in order to avoid...
Skirmisher updated Daredevil After Dark with a new update entry: Minor changes Read the rest of this update entry...
Adjusted the difficulty and description to align with the van's increased performance thanks to the supercharger simulation.
A couple other points I wanted to mention: Some of your checkpoints, especially on wide roads, don't really cover the whole road and only inhabit...
Glad to hear it! I meant anything from the Prop category in the vehicles menu--it might be a good idea if you could use one of those in a way...
Alright, I've been meaning to weigh in since the first one, and I played this one last night, so here goes. First off, I think it's really cool...
Nice job getting a head start on the whole dependency thing! Your Lua magic will definitely be useful as one package in the long run. In my...
Yeah, I'm familiar with the TM medal system (though I might term the Author medal "Diamond" after another game I play, Distance). Implementing...
Ah, that's probably a good idea, I guess. I thought about reporting lap times at one point, but figured they weren't important enough, especially...
You're not doing too badly, really--I suppose you've gotten a bit better since you started out. You mostly just need to figure out how to maintain...
I've only dipped below 50 seconds on the first one once, so you're doing alright there! 2:37 is a pretty good time for the second one, too, since...
Skirmisher submitted a new resource: Bag o' Donuts - A pack of 3 scenarios, all about drifting in the abandoned port It's drift time at the old...
It's drift time at the old port. Get ready to tear up the streets concrete and spin in circles through these three scenarios! Do, Like, 5 Donuts...
Glad to hear it c: That makes a lot of sense, and I did consider that a little bit (but not enough, obviously). To be honest, I started you that...
I'm writing a scenario that involves driving without working headlights as the sun is going down, and you have to rely on fog lights to see once...
Implemented a programmatic method of determining the TimeOfDay object, so the scenario will always set the time properly regardless of load order....
Skirmisher updated Daredevil After Dark with a new update entry: Scenario time fix Read the rest of this update entry...
Ah, thank you! The couple of nighttime scenarios I examined set the time the same way, so I wasn't sure if there was another method. (Although I...