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Try adjusting highShiftUpRPM in the engine or gearbox's vehicleController section.
That references the IRL source vehicle, a Mustang with the Coyote.
If you don't mind me asking, what else will the rework include?
I'm not an export on UI apps by any means, but it's possible that the functions for allowing the app to be properly reloaded are either improperly...
There's a keybind to reload the UI (F5 by default, but it can be rebound). That shouldn't take more than a few seconds.
Thanks for tending to the Frozen Dust finish! [ATTACH] The following Lansdale configs have their custom paints "baked into" the PC file instead...
Oh, and before I forget, would you mind labelling the bundled configs as "auxiliary" in-game so they don't appear in the vehicle selector, or use...
Thanks for the port! Any chance of adding LODs for the trackside trees and bushes to disappear from a distance (as well as stuff in the town), or...
If you open the "Powertrain Visualization" UI app, what does that look like?
Thanks for the thread! Any chance of addressing the nasty tire popper with the final outer curb at Tsukuba?
I'd suggest using a component that's tied to an expression in the base brake part. This means you don't need a separate pressureWheels section in...
I was thinking '90-'92, since facelifts usually get less time in the sun than their pre-facelift counterparts. It would also coincide with the...
I appreciate that the I-Series pre- and post-facelift configs now have proper year tags, but the following vehicles haven't yet been accounted for...
I said for JDM models, meaning the USDM ones would remain bound by regulations.
Ahh, that'd explain that change. It does still feel off though... any chance of having it be the way it was in 0.32 for JDM models?
The BX's taillights still have the wrong, smaller part assigned to the brake lights (checked in safe mode too). [ATTACH]
0.37's new paint library system has allowed me to restore all the paints that were removed or reworked in 0.36, as well as use library paints in...
From the patch notes (Vehicle Systems):
[ATTACH] I don't think these surface normal artifacts in the Miramar's bed were there last update. And posting here instead of the UI thread...
It seems like there's a conflict between my mouse and controller when I try to select a vehicle with the former (like I'm used to): [MEDIA]...