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So I started working properly on 0.3 this evening, got some texturing done, still needs some tweaks, but I'm making some sort of progress. Haven't...
So I really played around with the torque a lot, and wanted to retain some of the character of the stock I6, so I have still been quite...
Clubsport 0.21 live - coming next 0.3 "The Supercharger" update...
Worked on RB26's for many years. That plan is in the works ;)
dan0h updated Moonhawk I6 Clubsport with a new update entry: HOTFIX: 0.21 First near-full release - fully modeled new I6 engine! Read the rest...
Clubsport 0.21 live soon...
Official thread now open here -> https://www.beamng.com/threads/moonhawk-i6-clubsport.51300/ 0.21 Upload awaiting moderation, and details of 0.3...
Taza - thank you! Just about to upload 0.2 with those exact changes :) --- Post updated --- Not a good start... Looks like 0.2 might have borked...
This is the 0.21 Hotfix, 0.2 update was cancelled, had a weird issue where the packed DDS textures wouldn't work, yet unpacked they would - really...
Bruckell's engineers love the classic I6 motor but would be the first to admit its somewhat lacking for performance driving. So when challenged to...
dan0h submitted a new resource: Moonhawk I6 Clubsport - Lighter, sharper, fast road focused with revised classic I6 Bruckell's engineers love...
Taza: Thanks for your advice, worked well, the bounding boxes are similar enough not to be an issue, so I've left the data alone. So the mod is...
UV gone well!
Goood morning all... Thanks for the kind words and support guys, I'm struggling a bit with Blenders slightly screwy handling of textures and data...
Once again thinking around the lines of reality. Getting 215/220hp from a 150hp stock engine would definitely require something more focused than...
Thanks for your kind words, I'm a twenty year veteran of the tuning industry, so I want to see it look as reasonably realistic as possible without...
Yeah the exhaust is a mile out, I've totally rebuilt the I6 and that was the stock exhaust header, its on the cards to be re-made tomorrow :)...
So some steady progress, and some serious frustrations with the materials.cs file causing clashes and killing all the stock textures. Seems sorted...
First attempt at UV texturing...
Thanks Can-06 :) Yeah, I posted initially thinking content creation... but I guess it has a home elsewhere. Mods feel free to move (unless I can...