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No idea what the inspiration was.
I will still have a look - we could boost the volume a little based on tread amount. At the moment we only use tread amount for modulating rolls,...
Thanks a lot for the feedback. We use the same roll and skid sound events for all different types of tyre, so trying to get it to work with all of...
Thank you.
Thank you for the feedback, that's great to hear. It's been a struggle to get to this point as there are certainly limitations I have to adhere...
What is happening is you're pushing the muffling out of the range of the motorsports exhaust and in-to the original "unmuffled/open" sound. We're...
I have absolutely no idea. There are general changes being made all of the time. So many, we don't document them, just highlight anything which is...
Ahh right, he didn't say he was using a more stock vehicle and then putting a race exhaust on it... So what's happening then, is the muffling...
Can I ask which Vivace model you noticed this with? As I've just gone through a load and the muffling is changing in the correct way, opposite to...
Thanks for mentioning. I wasn't aware of this.Will investigate.
Thank you. I just listened to the H-series and agree of course. I've passed the feedback on to Seb.
You're not crazy. Thanks for mentioning it. I'll let the vehicle guys know. It could be that it's not been placed at all, and this is the default...
Because the new sounds won't work for a basic showroom vehicle. You don't want them sounding like a rally car. IIRC they also wanted to keep to...
Yep, the 1600 was from a Ford Fiesta WRC and the 2000 a Toyota Corolla with a 2L turbo Audi.
Yep, it's why it's a 'work in progress' at the moment.
Hmm, well they confirmed to us that real cars are/were used, but wouldn't give any details on makes and models etc. How they were used... who knows.
Yes, that sort of thing for sure. http://www.tsugi-studio.com have also been working in this area.
Most of the sample loops were proved by a 3rd party, yes. Exactly, we are licencing (and in the future, recording) new material which is...
We haven't as yet. Things are quite fluid as the game evolves. Happy to answer questions where we can.
Hi, I did pick up on your other post but yeah, good to reply here. So most of our current loops we licensed from a 3rd party. They appear to have...