Separate names with a comma.
The JBeam setups on the T-Series T65 and T75 frames have the same JBeam setup compared to the T65 Short Frame setup, Making the T65 Short Frame...
(Safe Mode Enabled) After Hotfix 24.1.1 the Bastion's lightbar does not match the light source. Concealed flashers started working after the...
On the Gavril Bastion marked police variant there is a light bar pattern error involving the Standard, Standard Alley, Left Signal and Right...
In a recent update improvements to oil simulation was implemented making oil starvation occur more realistically when jumping or rolling your...
A test run + results of the CrashHard Classic. 60 mph driver side overlap
While using AI traffic that have Semi's, Like the T-Series for Example. The spawn position places them slightly under the ground causing the...
Is the Miramar Body on Frame? Its slightly difficult to tell (Edit: The way the frame covers the engine and deforms also makes it confusing)
It would be nice if possible to see when Driveshafts break on the vehicles they fall off completely or dangle from the transmission or when...
There is a lighting bug I am noticing with the Police light bar where when one light breaks the lighting system for the blue light Disappears and...
Images shown for reference on how particles sizes should vary and how particles should behave/scatter about the vehicle. It would be nice to see...
I was not expecting this, My mind was blown
Upcoming BeamNG update like: [ATTACH]
Thank's for this awesome minor update to the Grand Marshal.
Will the Soliad Wendover show up unexpectedly in a future update? It looked like an interesting vehicle and would be cool to see in BeamNG.
I am trying to use the Mobile BeamNG app to play the game and im having trouble's connecting with Iphone SE. The connections were fine Friday...
Possibility for all other vehicles to have body frame seperate from chassis frame Like the T-Series, Bluebuck, Moonhawk, Hopper, Barstow,...
There already is backfire for exhaust and some lighting is produced from it. But there really isn't any lighting shown on the terrain from it at...
I've got yet another idea, and it's a small bit of detail that would be neat to have in the game. I've noticed how for some vehicles they break...
Some sort of mechanic where when vehicles explode they move around or lift off the ground would be neat to see. Like some sort of randomizer so it...
Mostly when engine's take a certain impact they tend to stall or die out. And ive done a few crash tests and the engine will still be running...