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Hello all! I wanted to take a moment to express my gratitude for the support and enthusiasm you've shown for the school bus mod I created a few...
- Possible Export Bug - Locked to exporting only 1 jbeam Don't know if this bug has been found already but there is one where a jbeam export...
Excellent! I was thinking of making the short version bus but IRL stuff got to me, glad to see it done!
These mods take upwards of 1000 hours to complete, you should be begging to pay.
Are you up to creating a small private testing group?
You did it! This was the concept I was trying to make when I first came to the forums! you make it look easy ha. The transitions are smooth,...
Thanks! definitely going to be a good cam mode I got a portion of it working! it triggers slow motion and switches the car. But when there are...
True it even list it that way in the console, the first crash car is listed first perhaps miliseconds before the 2nd crashed car ;)
It works! Thanks this is certainly a good start. Ill have to learn more lua and see what else I can do on my end. ill try to get the code to...
It could just be my computer but im seeing this in the console. I dont know what it all means, maybe I have a setting wrong [ATTACH]
Awesome start thanks! Nice touch that it stops after the car is already damaged. I wish I knew how to code in Lua. I installed the mod but I don't...
Ive been away for quite a while, been doing alot of different things, just got back into IT Networking and some programing and figured its time to...
Just Edited: Thanks! I used that but it crashes the game when beamDeform is activated, I crash the car and then the BeamNG.drive becomes...
I have made it so that when a beam deforms slow motion is automatically activated. -- only being called if the beam has deform triggers function...
Why doesn't it have a .exe installer to do all of this for us? You hit install and it unpacks itself to the correct directories, then launches...
Thanks will be adding this to the update with credits! The update could take a long time, I don't want to put a timeframe on it yet but could be...
Yup it'll be fixed eventually with some updates coming! stay tuned
Same issue here, its a bug for the collision triangles. If you turn off triangles it will export it, but you'll have to create triangles manually...
One of the Devs chimed in one of the foums threads and confirmed BeamNG runs 1 car per core, not 1 car per thread, as a thread. I think both AMD...
I think maintaining higher clock speed may have something to do with it. I thought of the CCX layout too but when I tested it in different...