Separate names with a comma.
We don't need a working game to port map, I think, all game files are local in that game :)
Yes. It's all in world editor -> modding tools or you can open that menu from keyboard binding, by default it's "="
-_- 0.36 is supported in last version, its last update for this mod and after next BeamNG update it wont be supported
Yes. Mod will be updated if it breaks
We are aware of this problem, we want to fix it soon, but it's notas simple as it doesn't happen on every hardware configuration :(
It's not fixed on my AMD GPU, as you can see, I didn't remove it from the known issues list. However I cannot reproduce it on my nvidia gpu
Hello. Due to an increasing number of private messages and general confusion with large, over 500 MB mod uploads, we've decided to create this...
Please report issues only from BeamNG 0.36 from now on :) As usual, we fixed some issues here and there on the Linux side.
Please report issues only from BeamNG 0.36 from now on :) There are some optimizations and fixes for Vulkan in this update, for example, fixes for...
Yes, Minimum supported version is 0.35.0.0
Make sure all mod zips names are lowercase.
Interesting, on my 7900XT I had crash on these maps regardless of OS, as it happens to me on Windows as well.
Crash usually happens only on AMD GPUs, we are aware of it.
I will look into it when I update the tool
Please start the game with -gfx vk debug launch argument and attach the log here. It's a known issue for AMD gpus.
Please try to update or revert drivers, there was an issue like that with certain NVIDIA driver versions
You are running out of vram in your screenshots. To run the game on ultra settings and vulkan you need 10gb gpu at least. I recommend setting low...
Yes it's a known issue, I finally managed to reproduce it on my side so we can look into fixing it
I'm glad to hear that :)
I would like to update you on that topic. Since 0.35 our internal shape format (CDAE) uses zstd compression if the file size is bigger than 10 mb...