Separate names with a comma.
I may be wrong, but it seems that "extensions.load" is deprecated, and when it is used, information about it is displayed in the console. (At...
The "load" function does not load code from a file, wrap in dump, there will be an error in the console.
The problem with the current implementation is that there is no way to extend the list of "valid" materials for decals, in case a "Dynamic...
Not really, all modules come in 1 mod (weight - 95 kb). According to the idea, by writing only 1 line, all of them become available for use. User...
While working on an update for my "Cheat Panel" mod, I needed to create easy to use and universal functions/modules that could work in VLUA and...
Optimized your mod a bit. I managed to reduce the weight by 100163 times.:) And now without overwriting files. I hope you don't mind.
Fair enough, I absolutely agree. But in the update I just plan to abandon the paid version, introducing its functionality in the mod and, of...
Yes, the mod is partly broken on the new version, and to fix it to a great regret I find no time, too busy developing "cheat panel" and "sUU"...
I support the idea, but I think that any encryption and prohibition of changes/viewing of purchased mods is unnecessary. Absolutely agree
I just wrote "dump(scenetree.findObject("theLevelInfo"))" :) And saw this method at the bottom - { assignFieldsFromObject = "<function 16>",...
Have you tried "be:reloadStaticCollision(false)"?
Do you mean this curve? [ATTACH] If so, it can be done as follows: scenetree.findObject("theLevelInfo"):setTemperatureCurveC({{5, 20}, {6,20}})...
I may be wrong, but it seems it can be done in 1 line :) return {onBeamBroke = function() if electrics.values.lightbar == 2 then...
Yes, of course
Wow, that's really cool. You can do this automatically. Example: local mR = math.random local part = partCondition.getConditions() or...
It might be helpful. Code for the search "event:>*": local arr = {} for _, path in pairs(FS:findFiles("/","*",-1)) do if path:sub(-3) ~=...
No --- Post updated --- Created info_ files are saved in the folder: AppData/Local/BeamNG.drive/0.25/vehicles/(vehicle name)/
_N_S_ updated Info_ Generator with a new update entry: Fixed working with 2 engines in auto Read the rest of this update entry...
Change log: Fixed working with 2 engines in auto. Previously, the data were taken only from the first one, so the data were not correct. Now it is...
_N_S_ updated Info_ Generator with a new update entry: xif yniT Read the rest of this update entry...