Separate names with a comma.
Hello, I am working on a mod and I have a glass texture - I added the texture to the main.materials.json and it appears in-game on my model but...
Ohh I see, thanks for the reply and sorry for the late comment! That's a shame, oh well - vanilla crash is fine as it is.
Previously, you could replace the crash sounds in the form of .ogg files, however the sound system has been changed to the FMOD system, I checked...
Hello everyone! I am experimenting with different engine audio for vehicle and I want to modify the pitch to which the engine revs. I'm creating...
[ATTACH] This is what It looks like, so it seems to be a problem with the mesh, however it looks normal in Blender, probably doesn't like it when...
Sorry for the late reply, I was testing some stuff out with the mesh and one thing I tried was removing all the materials and placing a simple...
I changed it to vehicle_junk_glass and changed it in materials.cs as well. Didn't work - the glass texture still is not appearing for some odd...
Hello, I'm trying to import my .dae file into the game and so far I have imported one part of the model (the chassis) with the full JBeam...
I want to add the straight cut gear transmission whine to my car in BeamNG.Drive however I have no idea how to do it? One method I thought of is...
[MEDIA] Initial D AE86 Engine Sound V3
[MEDIA] Initial D Engine Sound 4AGE 16V Mod for BeamNG.Drive AE86
Awesome you made this and i made this today: [MEDIA] this will be a great combination haha and other Driver 1 / Driver 2 maps.
I really want to have some cool sense of speed in BeamNG, so when you get up to high speeds the camera starts shaking which heightens the sense of...
Hello everyone, I'm implementing a custom engine sound into a Buick car mod for BeamNG Drive...
I hope it will include a 4-AGE Engine sounds, With engine swaps of 4-AGE 16v and 4-AGE 20v TRD 11,000RPM