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Ah, that's an old map. Those are 12 separate water planes to fill in the octagon lol you can just delete them, they do nothing important. When I...
It's on the list ;). I partially ported it a long time ago, but the final jump (and stairs) were an issue. I'd probably do the MK8 one since the...
[ATTACH] Here's to another year! I went to put some recent screenshots here to commemorate the occasion, but I've had so little time to play...
It's not cancelled, it's just on a sort of hold right now. Everything is modelled and laid out nice, but we've hit a snag with the jbeam. I was...
It's kinda on hold for the moment because my schedule is pretty packed, and I'm also working on my jbeam and modelling skills so I can do a better...
I hope this is more than just a content update, the original mod is pretty rough. I really wanted to like this mod more when it first released,...
Those are from Mythbuster's old Cadillac mod, I had to convert them to pressureWheels while I was doing a revamp of it. They're a bit too tall for...
For a first full car mod, it's pretty good! [ATTACH] Of course, I could start listing all the issues, but I feel like most of them are already...
I was reading this and had a thought, what if right before the tunnels, there was a Lua trigger that hides the water plane when passed through one...
The fact that you used a model off the internet is probably what's causing the issue, the devs don't really like letting mods that use free models...
Oooh, yeah that would look really nice. Especially how it would follow the shape of the hood and front fascia.
Had a little time and made a quick concept of a turbo badge for it [ATTACH] Thoughts?
That's awesome! I've been wanting something like this for the Moonhawk ever since I got the game. I remember making a quick sketch yeeears ago...
Happy Halloween! Life's been super busy so this project kinda got put on the backburner, but I still wanted to do a little something for...
That's true, but I was thinking that it might use the first frame of the animated mesh as the colmesh if "visible mesh" is selected. It probably...
Does your model have a collision mesh in the .dae file? If not, then setting it to "collision mesh" won't do anything. Usually if a model doesn't...
Honestly, it was just a bunch of trial and error with some help along the way. The documentation is pretty sparse, and most of the methods I use...
Can I see mine? I want to make sure the brick pattern tiles correctly and I didn't mess it up lol
Unfortunately, BeamNG doesn't support animated collision meshes. You can have animated objects with static ones, but that's about it. I've been...
Hmm... I don't think there's much I can do about that, seems like a game-side issue, especially since you said it picks up horns and sirens as...