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Okay no faffing around! There are some details that should make it into the game if aiming for realism that EV's currently lack. I've already made...
Hey all, As a moderator on the discord I see quite a few common questions being asked, on the side of newcomers and to some basic troubleshooting....
When I wanna just take it easy, I load up the bus routes and just cruise through, got to thinking of some suggestions: Some start points are in...
Utah could use a few more time trials, raced around a bit and discovered this one can be really fun, especially with a hill climb vehicle....
As the title suggests, vibration support for various controllers makes a big difference in feedback for grip loss, road bumps, braking and...
As the title says! For those of you that have played the Driver games, this will have a really familiar vibe to you all. The damage physics are...
Hey all! I've gotten an opportunity to buy a friend's used ryzen 7 1700 overclocked to 3.8ghz. though I'd like some feedback from someone that...
Hey guys! I'd like some help with choosing a car. In a few days i'll be moving to Finland, it gets cold there, up there, an average of possibly -6...
So this happened after I updated my AMD drivers on my RX480 to the latest 18.1.1 Iv'e also contacted BeamNG support, but i'm not sure if i'll get...
Hello! Iv'e recently had an odd issue with my installations of BeamNG on both my laptop and main pc, the loading times have become massively long,...
Hello again! Iv'e recently been thinking about how extra official vehicle parts, out of the normal scope of things, would make things quite...
Hello dev team! Iv'e noticed that the vehicles added to a later update of the game have significantly more detail to that of the ones that were...
As read in the title, I'm so excited about this, i'm sure BeamNG's community will be too. It's named "Danger Zone" and it's been in development...
As the title suggests, would it ever be a possibility of BeamNG making scale models of the vehicles in game? Possibly starting with a small...
Just another idea whizzing through my head as I was playing this game; Maybe it would be possible to have AI traffic in a map in a way other games...
Something like pressing the 'delete' key to remove a vehicle rather than opening the editor if possible?
So I gave a try to using the 360 controller with force feedback enabled on steering, it's nice but it just doesn't work if the car isn't moving...
What's up guys? Iv'e run into a little problem with the map editor having a black screen only recently (possibly as of the 0.4.2.0 patch, im not...
Okay, let me just say, thank you SO much for all this detail and time put into this wonderful simulator, thank you for not rushing anything...
So I took the Deathmachine engine and stuck it in the normal D15 and sent it into the grand marshal at full speed, and then the game went into...