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Tweaked rumble strength values to be correct again after the 0.34 update.
Yeah it looks like in the new update vehicle specific controls no longer override the default ones. Unfortunately I can't really fix that on my...
Having the same issue on some of my mods. For example on helicopters I had the right stick on controller bound to pitch and roll which worked fine...
Universal Weapon Mod [ATTACH] Have you ever wanted to mount a machine gun on top of your car or put a Howitzer on a pigeon? Well now you can! The...
Fixed walking mode and some traffic vehicles breaking Made tire slip rumble weaker and added a limit Rumble is more sensitive to small bumps...
Added rumble effect for engine rev limiter and overrev Tweaked strength values to be a bit more responsive to small bumps
Features Instead of only being tied to the steering, the controller will vibrate when crashing, driving over bumps, or when the wheels are...
Original mod created by @DrowsySam Features New Control Scheme [ATTACH] Features a redesigned rotor with realistic swashplate controls and...
You can disable the input smoothing by setting the filter to "Direct" on the bindings in the controls menu. The steering limits also affect other...
The mod only includes one engine, so unless you have another mod that adds more parts there will only be the default turboshaft engine. If you...
Try clearing your cache, that should fix it. Also make sure you do not have any other version of the Bell 407 mod installed at the same time.
Mushroom Gorge from Mario Kart Wii [ATTACH] With real bouncy mushrooms! [ATTACH] To make the map drivable easier, your car is kept upright...
If you go over ~250km/h and pull up too hard you might lose the main rotor. Or if you overspeed the rotor by going forward fast, then pushing the...
I apreciate all feedback, both good and any criticism :) The last update should adress some of the things both of you pointed out, the helicopter...
Most of the time I use an RC transmitter with a USB adapter for flying. It takes up way less space than a flight stick + throttle but still has...
With any axis input it will hover at 50% input, below 50% it will go down and above 50% it will go up.
Yes, it is set up so at neutral collective (not pressing the up or down inputs) it will hover.
It functions the same as a throttle input when flying. But the actual engine always runs at a constant RPM and the collective just changes how...
Inside the file BeamNG.drive\content\art_sound.zip look into the folder art\sound\blends , I'm pretty sure that contains all of the vanilla engine...
The code for animating the trash in the Gambler 500 scenarios is in the file...