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Long and short, stepside and fleetside beds, stake truck, panel van and suburban. A few grilles and bumpers. Has it's rough edges, but I think...
So I couldn't help but notice, that everyone has lots of opinions to share about you, your blender file, your profile pic and trucks in general,...
Try it this way: singleton Material(semi_offroad_fueltank) { diffuseMap[1] =...
Hi, I don't claim to be an expert on textures by any means, and it works for you now, but looking at the original materials.cs you made the...
I used the original materials.cs in the sense, that I had the first layer( with index [0]) with the freshly baked normal map and null.dds and...
These are my diffuse, specular and normal maps
Hi, I've been trying to add my own wheels and I keep running into this problem no matter what I do. I get the 3d model, I bake the normals for it,...
Got it! Cheers
Hi All, Here's the situation: I make changes to the 3d model/UV map of my unpacked vehicle, save over the original .dae. I Clear the cache with...
Hi All, I browsed on the issue on the forum so I know people had issues with all their lights losing the texture, but my problem is different. I...
You're problem might be the same I have been struggling with for an entire Saturday. when you do step 5, adding: "engine": { "soundGroup":...
Technically I haven't changed anything in the hopper folder. I made a new vehicle folder in the Docs/Beamng/mods, copied every hopper file over...
OK, so I'm looking for exactly this: "If you want to use the original material and textures, then it means you are not going to modify any of...
I do apologize! It turns out the .dae was pulled from the cached memory instead of the latest one I have saved. The textures are fine now!
Hi There, I wanted to make a 4 door car on the chassis of the moonhawk. I created a new folder for it in...
OK. So I can see the UV Maps. How do I edit the original .dds skin files to actually fit my modded parts? If I UV unwrap the parts the different...
Thanks! I'll try moving the folder after work. And Good catch on materials! I did change the references in materials.cs, but only the object and...
The hopper works just fine. It's in the list and loads without issues. I made a copy of it's files, where I renamed every file, every 3d object...
Thanks for the guidance, I've sorted the materials issue. By the way. The original skin didn't work on my modded parts, so I created a new...
HI, I've modded the Ibishu Hopper quite extensively (fenders, lights, hood, body, indicators, fascia etc.) so it seemed a lot more complicated to...