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it can get annoying when you chain a few dozen crashes in a row. But for me, I unfortunately didn't play any burnout game until Paradise...
The port I didn't even know I needed, didn't even think possible even. I bet one could easily fool someone for a brief moment thinking that it's...
back to practice [ATTACH] [ATTACH]
I'm back with another Track Builder circuit. This time with an... interesting, very not-to-scale version of Maple Valley Raceway from Forza...
vehicle moment [ATTACH] [ATTACH] [ATTACH]
trucc moment [ATTACH] [ATTACH] [ATTACH]
Trackday [ATTACH] Jump-day [ATTACH] Swivel-day [ATTACH]
new mod moment [ATTACH]
Same, over the past couple years I've been occationally checking to see if anyone's making/porting NFS stuff for Beam. This one in particular...
For a long time I've had the idea of bringing fantacy tracks from the 2005 racing game "Forza Motorsport" into BeamNG. Unfortunately I don't yet...
that underglow though [ATTACH] [ATTACH]
Ment to upload this a long time ago but kinda forgot to. I had the idea of adding a corkscrew to a track for a while but couldn't find any...
Just trying out the new stuff. [ATTACH] [ATTACH] [ATTACH]
This track is around 2min longer than Light Noodle 2 and designed to be faster and smoother. Even though I didn't intend it to be very...
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Now that I've gotten more familiar with BeamNG's track builder, I decided to get a bit more creative with this one. I took some aspects from the...
This is the first light runner track in BeamNG I've actually some effort into making/testing. It was made using the default Gavril D so some...
I hope they do get around to fixing it. I really like it because of its close resemblance to my (now deceased) S-10. Even though the D-Series...
This is definitely staying on my watch list.