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I'm sorry for being mean, It was a long night, no there aren't really any tutorials for lua, you just have to dig or ask the community. Join the...
If you're gonna make lua mods for this game, you have to figure it out. `lua/ge/spawn` was it that hard to find????
Hi, BeamMP staff here, it's a project of one of our Staff members, Olrosse, he's still working on it, but it's currently private, he may release...
1.3 Bug Fixes -Fixed fatal lua error -Fixed single-frame-Delay in display, making the radar more accurate Shout out to @Olrosse for the bug fixes
Big Thanks to Deer/Tventy for helping me with this update, I was pretty burnt out on BeamNG modding after all my UI for my mods were bricked, so...
I mean, I'm managing, it was just so much easier before haha
Come on, I've posted so many comments here, I know you guys have seen it, can I get some kind of acknowledgement? What's with the old docs? How do...
Other vehicles now have color strips corresponding to their colors
The "old" wiki does not exist. There is not a new wiki. I'm not sure you've been paying much attention to what I've been saying (which is fair, my...
The problem is, they made content inaccessible whereas yes, we are not entitled to said content, and I get that I sound really entitled, but the...
THANK YOU! I literally can't find any of the C++ stuff because they hid it? Like I genuinely don't understand why they couldn't just leave it up?...
Cobalt Radar The Original Radar Mod For BeamNG/MP [IMG] Shows an overhead depiction of your car and who's around you, most useful in tight, first...
I'm really sorry, but this new docs isnt very good. Now, let me reiterate, I actually do really like the visual redesign! But the new docs is...
I know it's a dead thread, I just wanted to throw it out since jbeam is the one type of modding I don't understand, and the guy said he made the...
Hey, I am working on a Transport Simulator gamemode project, and I was wanting to use this, I was curious if there are any plans to update this...
it would be kinda cool, but I just don't see it happening.
This is a problem with how BeamNG's UI is executed, yes it's very customizable and easy to use, but it's ran in an entirely separate process than...
I don't see this ever happening, not to be rude.
So, in short, I have the IDs of all of the nodes I need. I however, can't find the IDs of their respective beams, I don't know how to do this. In...
This is likely happening because a mod replaces a part containing rear wheels for the truck, try disabling any mods that would change any wheels...