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Helicopters and explosion shockwaves were possible in CryEngine 1, planes are a bit tricky,as no CryEngine games had them.
Bubbles,I was using my mums iPad,the PC is fucking up,and the shittty touchscreen makesmit it impossiburu to type. By the way,I was simply making...
Overall,I agree,it will be abused by idiots who will make a half baked blende rmesh,slap it in CryEngine and shout at devs to akemthe N/B for it....
A few names for businesses,some fitting the communist undertones of the map. 1-COMMUNIST MARTYR'S PEOPLE'S EATING RESTRAUNT FOR THE FEEDING OF...
Hmm,I agree,but I may have typed it too poorly, I meant if we couldliterally giveour CryEngine ready vehicles to the devs,and they can do what...
*Points to that other place* http://www.rigsofrods.com/forum/ *Glares at you*
This just popped in my head at the spur of the moment. Would one be able to donate a vehicle they have made to BeamNG? Example, if I made a car...
Fire and explosions can work with CryEngine, and a ffuel system can be made, but what use will it be? you aren't going to play the game for 8...
1.Already possible since Cryengine 1,but there won't be shooting in BeamNG,it's a physics system,not a game. 2.Already possible since Cryengine...
+100000000 for the school name,really looking foreward to breeding my little army of Brezhnevs and Lenins and whatnot.
BeamNG uses totally different N/B design, so the cars will have to be re-made, except the model. Transferability from RoR is impossible,unless you...
Rest assured, CryEngine does feature smoke physics and proper particle physics, it can be implemented :) .
Re: Big trucks Expect a Kraz 255v when I get the hang of CryEngine and I can find the time to re-make the model from scratch.
Anything CryEngine is capable of,BeamNG is capable of it. In other words,yes,BeamNG will support DX11,DX10 and DX9.
(AKA:Give a hoot,stay in school.) So, I've been lurking in the suggestion section,and I have noticed a lot of people are suggesting things which...