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Hello, so the hotlapping app doesn't not load previously recorded AI "tracks" made with the app, even tho it does save AI paths in the folder:...
I tried importing .cdae into blender in the same way you did but it doesnt allow it and even renamed the .cdae to .dae and gives me an error while...
now that we officially have cdae files how to we import them into blender? or convert to dae and viceversa?
Let's say you create a new mesh road with 2 nodes for example. If you select just the first original node and move it anywhere from it's original...
yep on 0.33 the instrument dials are now fully white, that happened to some other mod cars, anyone knows how to fix this?
When saving the map with multiple cars spawned it would be nice if also the Script AI manager paths assigned to all the cars would be saved with...
I wonder if there is a way to fix this type of issue with some simple code
Hi, I have a problem with a few mod maps, when I spawn extra vehicles and save the changes in the world editor after i close beamng the map won't...
I tried from Options>Camera>Camera:free and also from the world editor from the Camera tab, checked movement and rotation multiple times but nothing.
The "Smooth movement and rotation" is not working anymore in the latest 0.32.1, it was always buggy even in the previous versions, but now just...
Hello, since the 0.32 update when I search for a car part and I type the name of that part in the search box of parts selector (example: "nomi")...
I'm just happy someone is working on this map, thank you Sean!!
Even in the latest verion of beamng 29.1 I still have the same problem even tho now I have a 4090 and it's not even maxed out, could this be a...
Hello, i'm using the new hotlapping app more and more and wanted to know where is the hotlapping file for a track saved? I want to create all...
Hello, I'm trying to update an old map mod, the map works great if used for the first time, but if you make any change and save it when you re...
yes i did that but still not working
That solution fixes the groundtype menu selector but even after selecting a different type the 3d model always behaves like concrete even tho i...
tried playing around with the main.materials.json file but i cant get the materials to work, any guide out there about this?
Hello, so after learning how to do 3d modelling and importing into beamng with materials and textures now i'm trying to figure out how to change...
basically the title, it never did this before, i don't know if this happened after the last hotfix but now the replay after every second it lags...