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Looks great! I had the same idea to port track models from other games into Beam, but I could never figure out how to make the textures load. Good...
I figured out my problem. All this time, my models did have a collision model. The problem was, it was tilted 90 degrees the wrong way and didn't...
Yeah, I tried a cube and it had the same problems, and I also did look at an official .dae and noticed some differences, replicated the offical...
I went and checked and tried some other stuff (a bunch of faces were inverted), and it looks like my model already has a material, but still no...
Whenever I try to convert a model to Beam.NG, the model loses the collision model and textures once in-game. I followed this tutorial to the...
I've been struggling with the editor for a few days with no luck, but for some reason, it's just broken for me. The game has all the memory in the...
I'm trying to make a scenario, but I'm having a lot of trouble with it. I can't save it, because physics objects fall through the world, and I...
Hmm, I thought I made a colmesh, strange. I'll try what you said though, thank you.
https://www.dropbox.com/s/ugor0slo9r70o50/untitled.zip?dl=0 It won't have working textures in-game, and it is quite a large model (mostly just...
Hi! So I've been trying to get a model into Beam.NG to use in a track, but for some reason, despite following this: [MEDIA] tutorial to the...