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I get the same geometry/rendering issue on my Nvidia GPU. It's a shame because the frame rate is super smooth & no more crash upon level loading!
Unfortunately I am getting the same behaviour as the above posts, I can't load into any map. If I'm reading the OP correctly this should only...
The stability isn't always great but you could try out the Vulkan renderer, it seems to do a better job of maintaining high FPS with traffic...
Echoing the comments above, 0.28 has fixed the crashing issue for me as well. Running very smoothly again at more than 100fps. A great update,...
I'm pretty sure this is the same issue I reported earlier too. I'm also on Arch. Recently it's been happening even before the main menu loads. I...
Here is the log output I get with the crash. I have tried submitting crash reports. 62.87399|I|GELua.levelLoading| *** Loaded everything in...
I'm getting a lot more crashes on this version. Often times as soon as the level loads in or as soon as I load the menu. However one time I was...
I have captured some performance information during the low FPS scenario. I've noticed I can be spawned in alone in Italy with a basic car like...
Overall a nice improvement with 0.26. No need to move the window to get it to load & I can switch to full screen much more reliably. Having an...
I'm assuming that would only apply for AMD GPUs?
It might be consuming all your ram. On my 16GB system the usage is hovering around 90%
Never have I seen such consistent frame times in BeamNG. I don't remember it feeling this smooth ever! Never dropped below 90fps on garage to...
Thank you so much for adding this!
Vulkan is looking interesting [MEDIA]
Playing the latest patch on Linux. Road textures are all black but still showing the reflections. [ATTACH] Update - Italy is not affected, I...
Please take note of the yet ;) Praying to the jbeam gods for a native release in the next year or so. Understood, there are a few niggles but...
I'm using Linux and got the same blurring issue. I tried changing DoF and it didn't make any difference. It also seemed to be capped at 60FPS but...
I does kinda look like 240p that's been upscaled.
The Vulkan rendering is looking interesting... I am running via Proton. Also (on Direct X) parts of road and the overview map are black.
If they port .tech they will surely port .drive as well. Really looking forward to it.