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This is a simple vehicle which I would not even call a mod so much as more of an functioning jbeam example. I use this vehicle to experiment with...
And enter races like this: [media] No helmets, no yellow flag, nothing. Amazing. This is what I want beamNG to be.
I get this on occasion, the game freezes with the following error message: [ATTACH] This last time it occured on grid map with my Corolla mod,...
In max I have the interior of the car with material ke17_interior, and exterior of the car with material ke17_body. I want to use...
I'm trying to get good normal maps for panel bevels on my Corolla Sprinter mod, but having issues. Issues which are not helped by the game/torque...
I've been trying to get textures working on my car mod, I'm finding that: It randomly stops updating the material on ctrl+R, then even after...
I'm beginning the uvw unwrapping stage for the first time in 3dsmax. I want to unwrap multiple objects together onto just a few maps as Gabe has...
I was looking through the /lua folder and noticed outgauge.lua and outsim.lua, then found a beamng.wiki article on using LFS Dashboard. There is...
Perhaps a few weeks to a month back I came across a post, possibly from a Dev, that there is an argument that can be used to set the beam colors...
I'm in the process of reorganizing and cleaning up my 1969 Corolla jbeam, trying to preserve the attributes of the beams I am copying and pasting,...
Official Trailer by FilsFilms [media] [ATTACH] Current WIP Status: v0.9.2 0.9: The car is primarily complete except for interior and engine...
I just watched a video of some guys at a track near me that instantly reminded me of BeamNG. Pretty reckless, especially when he discusses how the...