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Thanks to the Illusion Softwork developper who made a very nice level design ! Some lights progress, even if I don't like the night in BeamNG,...
Yes indeed, I was thinking about that too, James ! But I don't know if it need an other map just for that. Maybe I can add this half bridge alfter...
Erf, sorry, I will check that as soon as possible. I let the v 0.2 available for the moment. I think I answered you in one of my precedent...
Thanks, I am glad you like it, the v 0.3 beta is released ! I hope there will be less memory crash now. Do you have a skybox you prefer I add to...
No problem, Creasing Curve, nice to see it work for Awesomeness149 ! That would be very interesting ! By the way note that the entire level is...
Oups, I didn't see, j23, sorry. Yes, why not, and this separate level will have the race mission, so less polygons and material who will allow to...
Haha, yes, you found all the pin-up, I am reuploading the track without them, maybe with more clothes it will be ok ? I think it add some interest...
Thanks for your returns, I will fix them. :) I confirm, j2305432, this material is missing for me too, as other one I discovered.
Here is the first beta version of the map ! (see the first post to download) It includes : - Countryside - Motel - Port - Circuit - Farm -...
Hello, I have some SFXEmitter sounds that I added to my map, there are not in looping mode so they play only one time when we start the level....
Yes, materials surface are respected. For the moment I just have some problems with objects supposed to be dynamic, like barrels and boxes....
Yes of course, I hope to release the first beta soon, with all the levels combined.
Complete countryside imported with original ambiant sounds ! :D It looked a bit more detailled in my souvenir, but it's still a nostalgic pleasure !
Yeah, it's very nice to play on it with better lighting and shadows ! :) I perform with a friend to reverse enginering the scene2.bin and .4ds...
Yes, all the game is awesome ! I will finally try to import multiple environments and maybe unite them into one big, if it's not too heavy. Here...
Thanks for your answer ! For the red line, the solution was finally an other thing, it's because the map was in 256 colors, I converted it to 24...
Hello, Here is my little conversion project from the game Mafia : The City Of Lost Heaven, I think that some people will recognize it. It's my...
Hello, I have a couple of questions about exported static objects : - I have a red line on the V edge of my object, do you know why ? : o -...
Thanks for the info, it seems to be indeed Axis Angle rotation. I also found this to help :...
Hello, I am making an exporter for Cinema 4D to automatically export multiple DAE objets and add them to the .mis file, to make a new level from...