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no profit for me, directly times are tough for my firm at the moment, therefore, my firm sell surgical mask accessories, for holding in place and...
Hello; Here, it's the thread concerning the developpment of my new map , GREECE. She mesure 4096x4096 scale 1:1 , so she's 4x bigger than my...
bobby_boulgat submitted a new resource: Fujigoko - a Japan inspired map [MEDIA] Fujigoko is the name for the 5 lakes area at the north of the...
developpement historic ----------------------------------------------------------------------------------------------- novembre2017 There is the...
bobby_boulgat submitted a new resource: quickraces on ETK Driver's Training Facility - 3 configs + reverse [ATTACH] [ATTACH] [ATTACH] [MEDIA]...
bobby_boulgat submitted a new resource: atoll - a imaginary tropical island with a lot of roads. @moderators: could you, please, link this...
since the last update, i've a problem with the shadows on some textures, in my map mod "atoll" http://www.beamng.com/threads/atoll.22104/...
hello, I often use sketchup to create or to use objets and texturing, but the collisions are not terrible ... i put them on "visible mesh". that...
5/3/16: hello, At this moment, I work on the creation of an atoll. As Bora bora but smaller. 2kmx2km. It seems to me quite simple to make, whilst...
bobby_boulgat submitted a new resource: Descent road - a mountain map with a road for the rally and some very hazardous dirts tracks just for fun...
hello, I work on this. There is a 10km long asphalt road with a lot of turns and a dirt road with some jumps. These roads climb until the summit...
hello, Descent road is my first map. She was WIP since a long time, but now that i understand better how work the editor, she came out of the...