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thanks, i'll try that!
you've misread what i said. i already figured out that heightmap has to be 16-bit. i'm stuck at importing a texture for the map. i can paint in...
Still play GTA 3, VC and SA :) never even played 4, let alone 5
if you spawn on the side, hold ctrl and pull one of the nodes with a mouse.
the reason is simple - network effects. there are a lot of mods for one game on the site, so people upload mods for other games as well. most...
Hi all, a quick question. Wreckfest Sneak Peak is kind of similar to BeamNG's grid track, except for one big detail - there is also animated stuff...
bumpers being "a tad too weak" implies "they need to be made stronger" :)
well BeamNG in general feels like some cars are crushed a little bit too easily, and the bumpers don't absorb nearly enough damage. i've been in a...
sorry, been away for a while. yes, saw that one, but again, it doesn't explain how to create a level based on an already existing texture. this...
are you saying that the map editor is actually open source and i can fix bugs in it? how often does BeamNG update from upstream then? i.e. if i...
I'm trying to create a simple map, but this is an exercise in frustration. Documentation is non-existent, and both the website and the web in...
Hi I'm a newcomer to BeamNG, just bought it yesterday and have a few questions regarding AI. Apologies if these questions have been asked before,...