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Really great man! Trains are the most underdeveloped mod for this game, and I would really like to see more, because I plan on making a working...
Finished tiling. Everything seems to be working fine so far, from CPU and RAM especially, since I feared those many 1024x1024 tiles would overload...
I have done that already for each texture color, anyway thanks again, I will see.
Thanks for the advice. First of all, I thought 4096x4096 is the maximum importable heightmap, and still with a 2048 base texture working...
So, I have been messing with tiling my big island terrain (it's going to be around 30x30 kms). I know there is no collision, and the tiles are not...
Hey Nadeox! It's been a while. :) Well, it's 2m square size, 2048x2048 resolution. 3000 max height. Do you know if splat maping on a mesh with...
Copied textures from italy and did some basic texturing on my map, just to test some ideas. There is something wrong with the terrain collision...
Sure, I will be posting updates about how it goes. :)
Thank you for the information. I know most of what you said except for the need for uv mapping. Can't I use rgb maps for detail texture...
Finally I have a computer that makes my life easier and I tried to see how it could perform in terrain creation, and it does pretty good! (i7...
Finally! A map with a railroad project and working trains, since sputnik's work on implementing those years ago! I always wanted to see a...
The motherboard was the issue. It was actually a laptop (better than my pc!, yeah I know), so I couldn't do much to repair it. I was planning to...
I definitely plan to move them in the game, but my powerful computer broke, so I'm trying to get a new one, and I can't work on the game until...
Worked on a new rock system I came up with, that creates realistic cracks. Still need to work on the contrast though. [ATTACH] [ATTACH] [ATTACH]...
Some progress on rocks [ATTACH] [ATTACH]
Some variations. [ATTACH] [ATTACH] [ATTACH]
And some capes.
Parts of a much bigger mediterranean project I am working on, when I find the time. I need to organize my workflow more though... Everything is...
Some more progress. I think the next update should be from Torque3D.
Reworked the the texture masks, as well as the colors.