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when I open that menu this is what it looks like that may be why I haven't noticed, no clue why it does that [ATTACH] when open lua log say...
hello! would it be possible to unlock mesh lod a bit further? I usually play in the 6 - 10 range depending on the level also would be nice to...
This mod uses road width and speed limit to reduce traffic density, so that high amount of traffic cars don't jam up secondary roads. [ATTACH]...
so I can spawn 16-24 cars now thanks to "modern technology" but it's creating loads challenges with small junction and trails being absolutely...
agree this is a very annoying problem especially on west coast where the highway has 5 something lanes you get very sparse density there and jams...
[ATTACH] is uicanvas murdering my performances? or is that just for rendering the performances graph? I was getting 60fps in .34 and now I...
this is the mission area, the trigger is for the car spawns at mission start: [ATTACH] again I'd suggest to move modding attempts to their own...
this mod is superlative, porting a map was super easy, it's just loads and loads of work to create all the race triggers, it makes me appreciate...
american road seems like a trucker dream, and has a lot of challenging road as well. ogc would be great, but possibly lag too much when having the...
there's already quite a lot of details about the mission structure, placing triggers and referencing them is probably what'd need to be...
Vanilla? Imagine it on american road or some other wide ass trucking maps
[MEDIA]
stretch: car delivery may have locked cars marked traffic but with ai off. it'd need the winch mod to be included. thanks for the flow graph...
patch diff to fix italian traffic spawn (I can also do pull requests idk)
a bindle of suggestions: road worthiness check: if car is missing a license plate, all front light, or all rear light, missing more than 25% of...
ah btw was testing maps around and Italy spawn is in his own hell [ATTACH] after setting every segment gated and driveability -1 AND restarting...
> not everyone reads it. guilty as charged
oh I see now, but no I haven't changed units. maybe there's two units floatig around, the one from the car dashboard and the one from the game...
selling scrap may be a bit too profitable, as scrap car have 0.0 miles: 160$ to buy one, and the seat, fuel tank and suspension are about two...
so whatever I put as police setting I never get more than three car (this is at max) 383.30208|I|GELua.core_multiSpawn.multiSpawn| Spawning...