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Honestly, I don’t care how long it’s in early access. As long as it’s good, that’s all that matters
i feel like we're getting a graphics engine overhaul seeing that this teaser lines up with the first video since the 0.38 update's release:...
I wouldn’t recommend making your first mod paid.
Well that explains why all of Urbanlore’s mods have texture loading issues
btw, a few of the steep roads are too steep for driving, cars just slide down because of the ice. it's the one thing that makes me not play this map
there's a lot of lights on WCUSA, so knowing the location of each light that didn't resize right would be hard. but this is the light in question.
whenever the scout is not the selected car (either spawned by player or AI/Traffic), it's constantly spamming the log with errors regarding the...
i wouldn't be surprised if the 0.38 update is delayed a bit
a little bit of crunch doesn't hurt, it's the lengthy brutal crunch that's an issue
sorry for the 40+ day old reply. i did try it (i just forgot to report it, got busy), and somehow it's still not sizing some of the lights right....
can you make it so when generating, the meshes respect the scale of what is being duplicated? in WCUSA, there are some single light poles that are...
found it! it's this mod that's conflicting with this: https://www.beamng.com/resources/vehicle-parts-painting.35874/
can confirm it works in safe mode. so there's definitely a broken mod somewhere
i just got a ~100MB update (hotfix #6?).
yes. (they're mod related, yet idk why they would be loaded when it's loading simple traffic) 603.421|W|GELua.core_vehicles.|Info file...
they don't change when they respawn. i drove down WCUSA's highway system and all i saw were white vehicles
i just re-downloaded the mod, it's still spawning in white vehicles. i'm using the stock vehicle group add-on for the mod.
yup. same.
looks like a pigeon or a widgeon
Update v0.37: The Thingamajig Update that’s what v0.37 is going to be themed around