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Missing collision in Automation Test Track [ATTACH]
Or you could just download it manually
Both torquecurve apps incorrectly display the rearMotor RPM on the frontMotor graph on dual motor ev configs [ATTACH][ATTACH][ATTACH]
Probably Simplified Collision Physics in gameplay settings
Canadian Domestic Market --- Post updated --- Oops, didn't see the last message
Is the Baikal supposed to have a lot more aerodynamic drag than the Mir? (both equipped with same suspension) [ATTACH]
tire bursting manhole cover [ATTACH]
Bad collision on terrain above a tunnel on Spearleaf Island [ATTACH] [ATTACH]
The Wigeon's tailgate still produces ungodly amounts of drag
That's the tilt ramp for the wheel rollers built into BeamNG
[ATTACH] [ATTACH] --- Post updated --- [ATTACH]
Rear halfshafts on the BX break for no reason when the Fluid Tank XL and 5-lug Rear Wheel Hubs are installed
You should be able to add weight to the metal ramp in the same manner as the metal box
Arcade ABS is triggered when a vehicle brakes while on a moving vehicle [ATTACH]
Light runner mode tragedy [ATTACH]
moderators, vaporize this guy
Parking brake engaged warning is pretty annoying when launching
moonhawk trunk struts kinda weak --- Post updated --- On the Moonhawk and probably other cars, if the body is detached from the frame, the body...
The 6-Speed Manual for the SBR4 engined Piccolina has bad shifter animations
Gotta say I love the new tyre skid sounds