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Throwing some more placeholder assets at the map: [ATTACH] An interesting little quirk about my asset placement is that I do it in Blender which...
[ATTACH] [ATTACH] [ATTACH] Bleh tedious real life stuff and not bleh other fun projects but still slowly chipping away at this map
If we're going to hurl around insults, this is simultaneously the most pretentious and ignorant assessment of paid mods I've seen yet.
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I've been lurking on this issue for a while and it is genuinely astounding to me how people get so upset over mods that cost less than a cheap...
[MEDIA] This has been a fun little side project. making things like this is kind of a nightmare just because of all the weird bugs and limitations...
[MEDIA] Finally the night sky actually has a moon, at least on my map lol, this is definitely a pretty janky workaround but hey it looks cool.
[ATTACH] Everything in this screenshot including the decal textures is custom made because why not lol
Okay well this is extremely odd, I've found a workaround for this but I'm going to have to say that decal road normals are bugged. By adding an...
I think I've found a bug with decal roads but this is related to my mod, its hard to tell if this is present in the base maps or if its some...
[ATTACH] The amount of technical stuff that went into getting this road setup is pretty crazy, totally over engineered lol, but that's half the...
I always thought the horizon in this game looked bad with this weird sharp transition between fog and sky, so I came up with a hacky fix for it:...
[ATTACH] Still super WIP but I swear, this has to be one of the most painful kinds of rock formations to try and recreate in games.
Depending on the position of the camera whole chunks of billboards will just disappear from the level. This is very distracting when driving. Am I...
[ATTACH] This looks awesome but I probably shouldn't have this many forest objects wasted on a part of the map barely anyone is gonna look at lol
Finally got around to releasing the updated version of this addon, V2 features a much cleaner UI, Presets that let you save your export configs,...
Here's a thread on how do it: https://www.beamng.com/threads/decal-road-exporter-for-blender.89560/#post-1534476
https://github.com/WireframeArt/BNGDecalRoadExport [ATTACH] Here's another tool for exporting things from Blender into BeamNG. I'll do a more...
Figured out how to kind of automate the placement of decal roads: [ATTACH]