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[ATTACH] [ATTACH] [ATTACH] [ATTACH] [IMG] Wanted to take a break from maps/tracks for now and focus on something I wanted to do for a long time, a...
update(30/01/22): [MEDIA] Hey, A lot of progress has been done thru the last 2 days, next up: add AI races (scenarios) Poznań is the largest...
Beta release, full repo release on Monday 10/01/22 (ish) update 5 - final (09/01 23:09 GMT 0): fixed time attacks timetrials Link:...
Hey, so a week ago I've started something I wanted to start since 2015 - a car mod. Literally everything is wip, there's some placeholders etc....
Hi! I present you a sneak peek of my new map on which I have spent the last month. 4 square km of pure driving fun is made in a realistic way to...
This map was too big (1GB) to upload as a resource because of 4k textures but when It's finished it will go on the repo so this old 4k version...
Right, so pic ''issue1'' shows that there is no button to create a new level folder I can create a folder but that's it, it is empty just contains...
Hi, I am making a rally stage with custom everything but after baking my diffuse normal and spec maps in Blender and using it in Beam it's grainy,...
Hi, I have decided to make a lot of assets to use in Beamng. They are mostly rally styled and I will create some rally stages using them, here's...
Hi, I'm making some rally styled assets for my map and for public release also but I am having a problem with a mesh of the haystack being...
Hi, this is my first release, I hope everything works for others and no materials are missing, this is still WIP but mostly done, fps friendly -...
Hi devs and people, I just had an small idea about detailed damage model in beamng - normal maps as dynamic paint so after an impact the normal...
Do you remember Street Legal Racing : Redline? How about include one of career mode based on this game mechanics?