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I have some AI roads, mainly highway exits where all the paramters seem to be okay, the direction is right but AI-traffic tries to turn around and...
Would be cool to see that feature in the World Editor of BeamNg.drive sometime. It looks really great. https://beamng.tech/blog/beamng-tech-032/
The painted terrain material is rendered slightly shifted since version 0.32. This affects modded and vanilla maps. My question is: Will this be...
Hi, in my mainLevel.lua I already have code for switching on and off lightsources by daytime. I have a couple of TSStatic items which make use...
Hi, I tested my tool for mapbuilders against westcoast usa and found the following json errors:...
Hi, this is a very, very small experimental map but it has AI Traffic and some night lights. Motivation: I am procrastinating on my bigger map...
Hi BeamNG Team, I started to use Git for my map project. Works fine so far. The only thing is that when I open the world editor the .git folder in...
Hi Modders, I'm making a zipfile after every day I work on my map. That sucks a bit and I thought this should work with git. Git makes versions...
Hi there, I have the following problem: After reimporting the terrain with all its materials the materials have another sort order than before....
Hi, I'm using Streamdeck as buttonbox for BeamNG. Streamdeck has small LCD-Panels in the buttons which can show different states. I want to...
You find a lot of information about creating heightmaps in Blender and export them to BeamNG. But the other way around? Almost no information in...
Latest Update: Version 1.1.7 (2025-01-17) Download: https://github.com/alexkleinwaechter/BeamNG_LevelCleanUp "Even if you don't want to use any...
In the actual version 26.2 I have a problem with the input fields, decal selector, etc. If I start editing a field or open the decal selector...
Hi there, I'm working on a custom map based on East Coast USA before 0.25. I really like to take the new PBR terrain groundcover materials,...