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For a few updates now the Grid, Small, Pure map has had some markers for wheelbase measurement near the spawn point
Not sure if it would physically fit there lol
It's not possible for a terrain to do this by itself, maybe there is some lua hack implemented in the map to make all wheels powered for whatever...
I would call it a refresh
Nevermind, there was one badge that I missed because it's tiny. Final Edition badge on the 1990 Custom Cruiser [ATTACH]
All the hubcap badges done, need to update all configs to use the correct badges now [ATTACH]
This is relatable, had the same issue before with some of my mods and had to reach directly to Camodo to use up to date versions of my mods, he...
Last badges on the body, now only the hubcap ones left [ATTACH] [ATTACH]
Yeah sorry I have more trustworthy testers than random people on the thread
It's like this on all cars, the weights in config selector are displayed as rounded to 0 or 5 kg to make them easier to read
I think irl it's to reduce wear, in game that is not really a concern but you can use it for some fun testing without a practical advantage
You have to ask Car_Killer
Need to finish the badges and configs, and then final testing
Eventually probably yeah but not in the demo yet
A bit of progress, new pillar badges (Royale one is old so it looks a bit different, idk how to make it better) [ATTACH]
Try following the tutorial https://documentation.beamng.com/modding/materials/vehicle/skinsystem/skintutorial/
Yes
There are a few more [ATTACH] [ATTACH] [ATTACH] And when I add the Caprice and Impala, I will add a lot more of them for variety
The value we set for the configurations is basically the value the car would have now if it was in factory new condition. So like the value it had...
Have you tried verifying file integrity via Steam?