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World War Z
It definitely looks like something to eventually make it into an official BeamNG Multiplayer mode. As always though, I hope they continue to take...
This is really nice. There are a lot of issues, but that is always the case with ports from other games. The main issue (as usual) is the barriers...
Are the terrains both just 'dirt'? Curious. I'll take a look. --- Post updated --- OK, JV uses a lot of 'Dirt_loose_dusty'. ECUSA just uses...
There is a way to create and add your own custom particle effects to terrain types, but I'm buggered if I remember how. Take a look at the files...
Really interesting responses here. Thanks all. I'd got as far as array, curve deform and shinkwrap, but hadn't considered displace to reinflate...
Completely agree, I'd like a simple UI tool, or a menu option.
Search for the tool by AlexKidd on the forums. It will help.
Completely agree. The feature for car groups exists, as you can use this in the world editor. Route planning exists, as this is used on the map....
I'm interested to know more about the methods people use for making pavements/sidewalks. It is the main area I really struggle with, and it holds...
Yes, the world editor is a constant learning curve. Problem for me is that I have to re-learn much of it each time, as I tend to forget things....
Just go to add/create object and add either a water plane or a water block. Or add a river
Gonna have a play with this next week. Really feels like something that will make it into the vanilla game.
Look forward to trying it out. This is great. Thanks.
That's pretty decent
No worries buddy. Hope the map making goes well from here.
Thanks! --- Post updated --- When did the documentation get so good?!
Perhaps the corner is just Try just adding a break and having them meet at a right angle. You might have to play with the overlap. It could work....
I never knew it was width. And how do you set limits for areas? Thanks.
I just open the current base map and paste in the new one. If you change the resolution (i.e. from 2k to 4k) then you will need to change the...