Separate names with a comma.
I had another look and it's the different and somewhat louder exhaust note that the i4 Hopper has that makes it seem louder from behind. From the...
Not at all. I only referenced the T-series as an example of what used to be an overly quiet engine and now is proper, and to illustrate how quiet...
I would say the I6 is a lot quieter than the I4, not just slightly. I think I hear it in your audio file as well, but it's easy to lose track of...
Please do revisit the V6 Hopper's idle at some point. I just had another listen and it's unusually quiet compared to almost any other vehicle,...
This is what I'm talking about. This is the first time I ever got completely stuck in BeamNG mud. It would be cool to have more places like that...
So far I've seen some swamps (mostly water) and some shallow mud puddles, but nothing deep.
I haven't seen any deep mud on those maps. On the Jungle Rock Island is the first time I ever got stuck in mud in this game. I was surprised. I...
I discovered some on the Rock Island, or whatever that Hawaii-inspired map is called. I love it! You can actually get stranded in the deep mud...
I doubt it's a floating point precision issue, but it could be variable overflow when the position coordinates get too large for the holding type....
So what causes that, and do devs know about it? I usually don't play very large maps, but I have seen some mild shaking or vibration on some...
I'm not sure what shaking you guys are talking about. Do any of the stock maps show it?
Do they? Even if they do know, suggestions like these are helpful to let the devs know what the community wants, and where their priorities...
So it is their own engine, as I suspected. Again how mirrors currently work and how they're limited is not a very useful discussion, except as...
I'm not new to the forum. Look at my join date. But thanks. --- Post updated --- What I would like to know is, is BeamNG using an in-house game...
Please turn off your fanboy mode. That dev reply you linked is from nearly 2 years ago from Nadeox. As I recall, he's not a programmer on the...
Of course. But they have other stuff, like lots of buildings and traffic. My point is that quality mirrors don't have to be a performance issue....
ATS and ETS2 have many high-quality mirrors on the trucks. Performance isn't an issue.
I think the devs just haven't found the time to improve the mirrors. They're not rocket science. Other driving games have very nice, optimized...
Good point. I just did that. I don't think the pathfinding is the issue. On East Coast with 3 traffic cars, I get mediocre frame rate with and...
I get what you're saying. BeamNG is in fact still alpha, not even beta. And we users don't know exactly what the main bottleneck with traffic...