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kart_tires.jbeam is missing a trailing }
[ATTACH] Replace diffuseMap[0] with this path, minus the leading slash, and also add the texture extension. diffuseMap[0] =...
Here's an example of one of the issues we are having no luck wtih fixing. [ATTACH] See those blue lines? That's lift. The liftCoef for the nodes...
update: So it looks like I dont have to remove triangles, and can just set them to drag 0 While this isn't exactly realistic , it's much better...
Yeah. The mod was like 95% done, then I overwrote a model and had to restart with setting that all up. So I got a bit discouraged and thought...
Wouldn't it be possible to use the advanced wheel debug, and set camber to 100%, then set maxDis to that angle?
Yeah, I think I'll put this on hold until further notice. Unfortunately some physics optimizations that happened I think ~1.5 years ago have made...
So what might happen is because BeamNG's aerodymics were limited a couple years back, we might have to remove ~60% of the collision of the car to...
The biggest issues that arises out of this is -On lower density jbeam you're forced to choose between bad collision or bad aero -On lower density...
Preparing a modular way to work on 4 cars at once (If you ever wonder why my mods are one giant clusterf-- of jbeam, this is why. I work on the...
This isn't possible in many cases where this is an issue. E.g. with the current mod I'm working on we can't even add 5 more nodes for mirrors as...
Spider car.. Spider car.. [ATTACH]
Hello. Since I've picked up work on the IndyCar mod again, I'm yet again having a lot of trouble getting aerodynamics to work. Due to the way...
What
Back to work :) [ATTACH] [ATTACH]
Why even? Paid mods was 2 years old and nobody cared that it was bumped because discussion was relevant.
When it’s ready
Since I make aircraft primarily, working on a aircraft jbeam tool. :) [ATTACH] [ATTACH]
Does this mean we won't be able to add lua code or will we still have that option?
Have you thought about doing popup pace notes for this? :)