Separate names with a comma.
Yes :-) Please take a look at ui\modules\apps\ProcTrack
Meshes are in wheels.dae in the common folder (I forget the exact path). There should be a materials.cs file in the same directory which will...
In that case I'm afraid I don't understand your hangup. What specifically are you unable to find? Jbeams? Meshes? [ATTACH]
Looks like they are in the Semi folder. [ATTACH]
Don’t forget to mark as solved ;);)
Let me know what you think after you try it out. I've been using Agent Ransack for years, but I never compared it with other search utilities....
No problem. I've only worked with triggers a little bit in the past, but I don't think it will be a big deal to get this implemented. Some...
thomatoes50 is correct. I've spent quite a bit of time reading Lua code from the game. I also do a lot of searching inside the official code in...
You're welcome. I'm pretty rusty at this, so I wasn't sure what could be causing the error either. I started my troubleshooting based on the...
Here's the technique you should use: Check the console (~) for errors: we can see that this is a problem in powertrain. The console also...
I don't think that setRotation() is a real thing for a vehicle. Instead try vehicleSetPositionRotation(id, px, py, pz, rx, ry, rz, rw) or...
Great idea @HighDef, thanks for making this. I'm going to take a look into whether anything can be done about the physics engine freak-outs that...
Minor update to folder structure + naming and loading of extension. Trying to track modern naming conventions from official content. New version...
Updated for v0.10.x. See the first post for the new zip. --- Post updated --- Minor update. Corrected syntax for registerCoreModule. I was...
@pez2k_ is on the right track, but I strongly recommend prepending your forum username to the partname. hatch_engine_v6r4 is only slightly less...
The next few posts after the one I linked explain where to look...
Additionally: all available chain or coupler options are in the parts menu.
See the second part of this post for instructions on using the giant chain:...
@Caballero - As you can see below, the long version of the chain has couplers on both ends for me. See the second part of this post for...
Looking good in the pics (although I can't check out the mod at the moment). I agree about improving the bumper. Here are some of my thoughts:...