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It won't have any songs in it by default, you'll have to add them into a file yourself. I would've liked to actually add a "radio" type thing, but...
You guys remember when I said I might add a secret feature and it never got added? Yeah, that might be making an appearance in the next update!...
While this would be cool it has been suggested numerous times, please use the search bar next time ;)
There is no 'onVehicleSwitched' function in Vehicle Lua (as far as I know) but you can use "v.vehicleDirectory" to figure out what type of vehicle...
after queueLuaCommand it says 'sounds.cameraMode' change that to the file you are editing/making. Then you would do "print(sounds.cameraMode)"...
Hirochi SBR4 :) List of badges found on Steam:
Welcome to the forums :) By the looks of it, you just got the game. Are you complaining that mods broke your game or something else? If mods...
You can download them either way, no order.. As long as they are both in the mods folder it'll be fine.
It's because Vehicle Lua and Game Engine Lua are in a completely different environment See here might help you out. This is what I use (for one...
Next update will have all of the bindings. You will have to go into the "Controls" tab. --- Post updated --- More Features Mod 10.2: Controls...
They changed it when the 0.8 update arrived. energyStorage.getStorage("mainTank"):setRemainingVolume(VALUE_NUMBER) Where 'VALUE_NUMBER' is the...
More Bindings Mod 0.3: Added binding saving (experimental, report bugs) Fixed loading of bindings on game start (possibly) Not fixed.. Press...
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Yes they can :) It works for me.. Did you relaunch the game if it was already open?
Just put this ZIP in your mods folder @jojos38 I suggest you update your mod to use the format inside the ZIP file so people don't have to...
Been fiddling with it for the past little while and I can't figure it out. I'm not a pro at Blender (or JBeam files) so I can only do so much....
How are you zipping the files? Are you renaming the '.rar' to a '.zip' or is it a ZIP to begin with?
I renamed the materials in the dae file.. They were all the same, hence the reason why it activated everything when you switched your lights on....
I've driven over them with the console spamming the contactMaterialID1 and figured out this (not entirely accurate, but close enough.. Doesn't...
Is this the behavior you were looking for?