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Yeah I found the problem, I'll fix it in the next update.
Do you mean the linearity setting for the steering bind? The steering feel with my mod is smoother and not as touchy as the default one, so it...
I'll see if I can add an option for it
Fixed a minor issue that could cause a small stutter in the steering during direction changes Slightly lowered the steering speed when the...
Changed the default settings Added a new setting called "Countersteer limit offset" for adjusting the manual countersteer response Small changes...
Fixed some minor issues in the calculations that caused the steering angle to be slightly off in some cases
Changed the default settings Made manual countersteering more responsive and better suited for direction changes (such as while drifting) Added a...
Fixed an issue that prevented turning on the mod once it's been turned off in the UI app Fixed an issue that caused AI traffic vehicles to behave...
v2.2 is out! It changes the steering logic in some ways, so if you already tweaked your settings in the UI app then maybe it's worth re-visiting...
Added compatibility with BeamMP Changed the default settings Changed how the steering limit is calculated Changed how the countersteer logic...
Changed the default settings Made the "Input authority" setting (roughly) compensate for the lost steering limit when using lower values Changed...
I already fixed it in the upcoming 2.1.1 update, but it takes time for updates to get approved by moderators. Should be out in a few days at most...
Settings that have the same name will work basically the same as 1.0 so you can copy your values for those. But some settings got added or removed...
wdym
Fixed a small issue with the UI app
I did some more testing and found some shortcomings when offroading. So the 2.1 update will include refinements to how the steering works offroad.
Arcade Steering is now released in the mod repository, updated the 1st post.
Formally known as Arcade Steering. This mod is an overhaul of BeamNG's steering input system for controller and keyboard players. [ATTACH]...
2.0 is now out in pre-release on Github. Updated the first post. Edit: I submitted it to the mod repository as well, hopefully it's approved soon
The input code itself is basically done. It took some time because I made a lot of improvements and fixes along the way, but it turned out very...