Separate names with a comma.
Well... I did that already.... I changed them in GIMP then exported them with these names..... [ATTACH]
So in my DAE file pick_dash was already renamed to pick_dash_diesel from yesterday I did see pickup_decals_gauge so I renamed it...
Not sure if you can see that... Here is the error TorqueFlexMesh::preFina;ozeShape|Failed to get render mesh pickup_gauges_diesel...
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Mmm so I re-naming it pickup_decals_gauges_diesel but no change seen.... Then I thought maybe these I should rename as well... "flexbodies": [...
I included that in my last post... no worries... here it is again. And my pickup_interior_diesel.jbeam looks like this...
mmm. So still problems... Now I have both dashes but both show old gauges.... I was sure I replaced all the right places :( materials.cs looks...
So... I made that jbeam from scratch. I couldn't find original pickup_interior till just now. Its inside pickup_body. I'll get back soon if...
Thanks for all the help by the way Now I think I'm close but still not right.... While in game on vehicle part selector... I see my new dash...
mmm.... ok so I think thats all done in the materials.cs file I copied the singleton Material(pickup_interior) to make 2nd interior for...
So I'm making a diesel mod for the D-series pickup. I have new RPM gauges, I updated these two files pickup_gauges_d.dds & pickup_gauges_g.dds....
So I got my custom sounds to play for my engine.... but its also playing the default sound as well so it sounds terrible. I commented out the...
O wow. That will be very helpful! Thank you for your help!
So I've been working on my own vehicle mod and want to make sure that my vehicle's total mass is correct. With all the separate nodes and...