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The main issue is I was trying to fix everything in 3DSimED and import it as one big mesh. With the last update, all of my textures are now broken.
Simply because no modern race series it would be featured in still uses manual gearboxes. They use either sequential or more uncommon a dual...
Got you right here!
I'm going to try again tomorrow. I'll keep everyone posted.
Damn I really don't know what to do here.
Alright hopefully this worked.
That looks like a lot of fun especially for a first attempt! What tutorial did you use to structure your zip file. I can't get mine to work.
Dammit alright lets try this again.
I think this might work now. This is the first time I'm actively trying to compile a level into a zip. Let me know if it works.
[MEDIA] This is my first attempt at getting Blackwood from Live For Speed into BeamNG. The grass is deadly. The kerbs are deadly. Some of the...
Yeah still light. And I don't mean there's no force feedback at all. I still barely feel bumps and it does self center but it's very faint. It's...
Maybe he's thinking of Outlaw Sprints in the US [IMG]
Excellent chassis from what I can tell so far. With a controller it's excellent. The only issue I'm having is extremely weak force feedback. I...
Not shifter karts or any of the ones you would ever race on asphalt.
Will it be a single speed direct drive or will it have a proper gearbox?
Nope no change. Sorry I didn't get back to you. This weekend has been crazy.
[IMG]
I don't have an avus folder and even when I did extract the avus folder to the levels folder it didn't work.
Didn't work.
What should that be renamed to?