Separate names with a comma.
Huh, I'd have sworn I tried doing that. Oh well, never mind then.
Due to how the game searches for mod scripts ("/scripts/modScript.lua"), it will only ever find and execute a single one. Perhaps using a similar...
One of the maps in question is publicly available here.
Add a beamngDiffuseColorSlot (see here) to the relevant materials.
The only errors I see in that log shouldn't cause the game to crash. In fact, the only one that's map-related is a missing .mis.decals file (this...
As the bit of log you posted says, the error is found earlier in the log. Please just attach the full log next time, if you omit stuff you can...
It's a map template. It's in the name. Come on people.
Check vehicle and waypoint name in the prefab file. I suspect you loaded the prefab twice, which causes the second vehicle to get a different...
Not my problem.
http://lmgtfy.com/?q=CTD+Computer
You're missing a materials.cs file. This wiki page has some info on those. The mapTo property is what makes it work, have a look inside the .dae...
... I give up. If you've actually read that link (I doubt it) and you still don't understand why that doesn't qualify as a good question, there is...
Then how in the seven hells do you expect me to help him? That's what the link is for, so he understands how to ask an actual question.
It's a Unix timestamp.
Remove the entire "numOfDrops" line shown in the error message.
Is the word "TypeBool" (above the #'s) actually in the .mis file? If so, delete it. If not, you'll need to upload the .mis file so we can have a...
http://wiki.beamng.com/Spawning_Vehicles#Method_II
Spawn a new car ("clone0" instead of "thePlayer") and use that.
This thread is so far removed from the real world it probably qualifies for space research funding.