Separate names with a comma.
It's just a matter of the game not automatically reloading the collision data when the forest is removed, call be:reloadStaticCollision() (in Lua)...
Make sure you have the latest version (0.1.1) as it says in the mod description. This should all become easier once the mod dependency system is...
Removed "modded" scenario, as the required mods are outdated (will be added again when the mods are updated) Moved random vehicle selection to...
Scepheo updated Demolition Derby with a new update entry: Update 1.5.0 Read the rest of this update entry...
Moved random vehicle selection into bnse, and made this mod depend on that Vehicle color is now the default color for that configuration, by...
Scepheo updated Random Tour with a new update entry: Update 1.4.0 Read the rest of this update entry...
Setting "hidden" to true ("1") simply makes the object invisible. That's why you're calling "delete": that actually removes the object and gets...
First: Lua is an interpreted language: it reads the file from top to bottom and executes it while it does so. When it gets to the deleteForest();...
Lowered damage event threshold bnse.randomize.vehicle now returns the selected config
Scepheo updated bnse with a new update entry: Update 0.1.1 Read the rest of this update entry...
First: the Lua is automatically loaded as long as it has the same name as the .json, so for blacklisted, it needs to be called "blacklisted.lua"....
You're sooo close: TS requires its statements to be terminated with a semicolon.
Lua has the TorqueScript.eval function that allows you to run TorqueScript code. If you run something like: if forest exists delete forest on...
I plan on doing another tournament like the one I did with this scenario pack, so yes, I do plan on making another set of scenarios. For now...
Not quite everything yet. There's a bunch of things I intend on including (and suggestions are always welcome!) that still require either nice...
Thanks for the bug reports, I'll look into those (and you're probably right about the first one).
Have you tried using Lua to delete the forest object on scenario start?
I only know it's possible because @Darthbob555 has made scenarios that do it. Download them and see how he's done it.
The Lua function scenetree.findClassObjects will return an array of all objects of a given class in the level. It'll contain the name of an object...
No, the crash is because And it's absolutely possible for the AI to target the player, but that's not what you've done. What you've done is set...