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Soo I did some digging in the world editor and I found out why the AI is confused:
BeamNG's Decal Roads follow the terrain, while the...
The AI almost always crashes on bridges / tunnels that cross over / under other roads. It's as if the AI thinks it's a regular crossroads and they...
Life's a fickle witch.
there's not a lot to post about :(
I love blender.
Cgboorman's tutorials are great.
Keyboard shortcuts are the man.
And if your computer can't even run 144p videos I would not...
Yannic, after Yannick Dalmas.
I've been checking in and out every now and then, just never really found anywhere worth posting. :P
Glad I'm good to be have'd back :D
The beam and nodes system in BeamNG for one require a lot of computational power, but the most limiting factor in games, I find personally, is and...
I love "This would mean it would add a bit of realism."
Cities get flooded by mega tsunamis every day ;P
Other than that, yes, it would indeed be...
Massive respect for working 12 hours a day, that's seriously insane.
This looks epic! O:
Nothing against rigid bodies tho
Valve time ftw
It's really all about learning all the sweet mesh modification tricks, after that you're home free.
Blender is awesome!
I recently made this;
No way dude, this is easy to simulate.
You just find how many friction the brakes are generating, and then increase the heat on the disk from...
A 1981 Renault Fuego, almost exactly like this one;
take ALL my money
seriously though, this game keeps getting better and better
I can do that.
Hold my beer.
edit; there we go
Something about those pictures makes me want to violently destroy every hope and dream those cars ever had of not being sent to the scrapyard.
What's all that stuff in the background? :0