Separate names with a comma.
Thanks. Your comment made me retrace my steps for how to reproduce this. The key is to delete the traffic and spawn a new set. I updated the...
I found out to reproduce this, you need to delete the traffic and spawn a new set. Then the already set fleeing AI ignores the new traffic.
Weird. In my case the fleeing AI acted like the traffic didn't exist or had no awareness of it. I didn't use the AI app, just the normal UI. In...
I reported something similar in the Bugs/Troubleshooting subforum. I noticed fleeing AI makes no effort to avoid traffic. I'm very disappointed...
This used to work better in 0.24. Now fleeing AI no longer tries to avoid traffic. Just plows straight into other vehicles.
No it doesn't. Interiors are still darker than before. And without AO the landscape looks bland. I wish I could go back to 0.24.
What do you mean. It works fine for me. Edit: Never mind, you're right. It worked in 0.24 though which is quite recently.
As I mentioned in the general discussion, the new AO is much too dark and it's made me turn it off....
This one is better and more functional. https://beamng.com/threads/somewhat-outdated-man-tgs-euro-6.58752/ But yes, a generic European semi would...
You're right, even without AO the shadows are now darker. It's more than the AO devs changed. I don't like this change at all. The game go I...
I tried resetting the gamma setting as well, but it's not a solution. If you increase it to the point where the interior brightness is...
In 0.25 it's way too heavy on vehicles. There should at least be an option to have the old AO. I'm not sure why anyone would like the dashboard...
Dashboards now look darker and worse-looking. In the Moonhawk I even had trouble seeing the gauges. In the T-series, it's also darker and there...
Try both changing gears and the high/low range.
What you could probably do relatively easily is bury the crossing prefabs more, similarly to how it was done in the Collinas mod map. This way...
I assume it's still WIP. Basically the dust sprites aren't receiving shadows.
Here's my latest short list of suggestions to improve the map: :) 1. The earlier mentioned railway crossings, particularly the asphalt texture...
Sounds good. Another thing I noticed is that if you do the train loop, there's one place where logs or something appear on the tracks in the...
Could you fix the ugly textures at the railroad crossings? Otherwise it's a great looking map, one of my favorites.
Dust looks fully lit even in the shade.